We publish to a variety of venues, including community conferences and academic journals.


  • Seaborn, K., Fels, D. I., & Pennefather, P. (2019). Eudaimonia and Hedonia in the Design and Evaluation of a Cooperative Game for Psychosocial Well-Being. Human-Computer Interaction, 1–49. Download here.
  • Seaborn, K., Fels, D. I., & Pennefather, P. (2016). “Learn what we’re going through”: Attitudes of older powered chair users towards mixed reality games that involve power mobility. Universal Access in the Information Society, 16(2), 1–13. Download here.
  • Seaborn, K., Satoh, Y., & Fels, D. I. (2016). Usability and safety of a head-up display during powered chair navigation: A pilot study. In Proceedings of HCI International 2016 (in press). Toronto, ON: Springer.
  • Seaborn, K., Fels, D. I., & Pennefather, P. (2015). A cooperative game for older powered chair users and their friends and family. In Proceedings of the 7th IEEE Consumer Electronics Society Games, Entertainment, Media conference (pp. 52–55). Toronto, ON: IEEE.
  • Edey, J., Seaborn, K., Branje, C., & Fels, D. I. (2014). Powered to Play: A mixed reality game for people driving powered chairs. In Proceedings of the IEEE Games, Entertainment, and Media Conference (pp. 1–8). Toronto, ON: IEEE.
  • Dolinar, G. (2013). Scooter games. In Proceedings of the Accessibility Conference. Presented at the University of Guelph, Guelph, ON. View Prezi.
  • Seaborn, K. (2012). Mobility games: Towards a framework of multiplayer mixed reality gameplay for mobility device users. In Proceedings of the 13th Annual Inter-University Workshop. Presented at the IUW2012, Toronto, ON.

Publication Stats