Find out about the projects behind this multi-project endeavour.


Powered to Play

Capture-the-flag powered mobility-style is a multiplayer interactive and mixed reality game for mobility device users and their friends and families.

For this project, our goal was to develop a better understanding of powered mobility users’ phone and mobility device use for entertainment and social play. We sought to discover participants’ impressions of playing "Powered to Play," a multiplayer mixed reality game we developed to learn how participants engage with phone technology in a gaming context while using their powered chair.

"Powered to Play" takes advantage of the fact that players can physically move throughout the game space. Employing a mixed reality setup, the game combines physical space with interactive ambient digital components and virtual play using GPS and Google Maps. Features include: 1) a safe, large paved outdoor area; 2) driving skills; 3) competitive and collaborative play; and 4) the inclusion of family and friends.

Research findings are currently under review. We plan to post our results here following publication.

"Disability is a matter of perception. If you can do just one thing well, you're needed by someone." Martina Navratilova


Older adults, powered mobility, and quality of life technologies

Katie Seaborn

An in-progress doctoral thesis looking at the human factors involved at the intersection entertainment technologies, powered mobility, and quality of life for older adults.