Projects

Find out about the projects behind this multi-project endeavour.

Main

Powered to Play

Capture-the-flag powered mobility-style is a multiplayer interactive and mixed reality game for mobility device users and their friends and families.

For this project, our goal was to develop a better understanding of powered mobility users’ phone and mobility device use for entertainment and social play. We sought to discover participants’ impressions of playing "Powered to Play," a multiplayer mixed reality game we developed to learn how participants engage with phone technology in a gaming context while using their powered chair.

"Powered to Play" takes advantage of the fact that players can physically move throughout the game space. Employing a mixed reality setup, the game combines physical space with interactive ambient digital components and virtual play using GPS and Google Maps. Features include: 1) a safe, large paved outdoor area; 2) driving skills; 3) competitive and collaborative play; and 4) the inclusion of family and friends.

Research findings are currently under review. We plan to post our results here following publication.

"Disability is a matter of perception. If you can do just one thing well, you're needed by someone." Martina Navratilova


Theses

Older adults, powered mobility, and quality of life technologies

Katie Seaborn

An in-progress doctoral thesis looking at the human factors involved at the intersection entertainment technologies, powered mobility, and quality of life for older adults.