Inclusion in gaming
How can we make our mobility game more inclusive to a more diverse audience?
For instance, we have people who are blind, Deaf, hard of hearing ect. who use mobility aids. How do we design a game that builds sensory redundancies so that the game can be played equitably across a diverse group of people?
I am sharing a flyer I receive during the DEEP conference. Maybe this will inspire some ideas: http://inclusivedesign.ca/toys-for-accessibility-workshop/