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Inclusion in gaming
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Inclusion in gaming

By Margot on July 22, 2013

How can we make our mobility game more inclusive to a more diverse audience?

For instance, we have people who are blind, Deaf, hard of hearing ect. who use mobility aids. How do we design a game that builds sensory redundancies so that the game can be played equitably across a diverse group of people?

I am sharing a flyer I receive during the DEEP conference. Maybe this will inspire some ideas: http://inclusivedesign.ca/toys-for-accessibility-workshop/

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By Margot

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